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Design Purrs

A collection of articles, insights, and trends on Design Innovation

What are multibody parts in SOLIDWORKS? How and why use them?

10/14/2020

1 Comment

 
Multibody parts are solid bodies that can be manipulated in the same ways as a single solid body part. In essence, a multibody part is a part that utilizes a past file format (SLDPRT), but has more than one separate body. ​
multibody parts in SOLIDWORKS
You can modify and add different features or change the names, materials, and appearances for each separate body. You can also hide and show different bodies, and believe it or not, mates can be used in a multibody part as well! However, multibody parts should not replace the proper use of assemblies. So, why even bother to use multibody parts? What are the advantages of this feature? ​
  • all bodies are grouped under one folder – or if you need a very specific type of grouping, can always add parts to a new folder or subfolder! 
  • You can select desired commands and apply to all bodies within one folder or subfolder – which is great and saves you some precious time! 
  • You will be able to see all the features that belong to each body – so you can keep track of feature history. 
If in your part document are more than one separate body, you will find them under Solid Bodies folder on the upper part of the design tree. This will give you more freedom in organizing and managing your designs. ​

How to generate multibody parts?

Technically, multibody parts are applied by default every time you have two bodies that are not touching. Here is a video demo of how multibody parts work.  ​

What else is great about Multibody Parts? ​

You can apply mates!!! Angle, Parallel, Coincident, Perpendicular, Concentric, Tangent, and Distance are supported. This gives you flexibility since multiple sets of mates can be applied to the same body, similar to assemblies. With multibody parts, those mates or movements come under the Move/Copy Bodies command.  

What is the main difference between Multibody Parts and Assemblies?

The multiple solids that compose a multibody part are not dynamic. If you have to use tools like Collision Detection, Dynamic Clearance, or Move Component, you have to use an assembly because these tools are only available within Assembly. 
​

The great thing is that you can save an Assembly (or subassembly) as a Multibody Part! When you have to communicate complex assemblies, you may consider saving them as a Multibody Part because:
  • simplifies large assemblies’ representation 
  • makes sharing of your files a lot easier 
  • may protect your design integrity in various situations 
  • allows you to transmit large assemblies with significantly less data transfer 
Next time when you deliver a simplified representation of your work, give this feature a try! What are other reasons for using multibody parts?  

If you are looking for comprehensive SOLIDWORKS online training, you can check out the TforDesign School SOLIDWORKS courses.  
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By Tirdea Alina, TforDesign Community Member

Alina is a highly detail-oriented person who is striving to get the best outcome of any situation or task. She likes to put accent on quality over quantity while being aware of the work volume. Nevertheless, she is very methodical organized, respecting tasks and deadlines.  
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LinkedIn: https://www.linkedin.com/in/alina-chipaila  
1 Comment
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1/20/2023 06:04:14 pm

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